REVIEW · QUEENSTOWN
Omni VR – Multiplayer Virtual Reality
Book on Viator →Operated by Thrillzone · Bookable on Viator
Rainy Queenstown calls for VR shoes. At Omni VR in Thrillzone Queenstown, you swap the sidewalk for games where you physically run, using special footgear and a VR headset. What I like most is the way the setup makes you move, not just click buttons, and it’s a pretty unusual take on virtual reality. One possible drawback: the session is only about 40 minutes, and at this price you’ll want to be sure you’re in the mood for nonstop play.
I also love the variety of games. You can choose from options like zombie apocalypse scenarios, haunted-house style adventures, shooting mission gameplay, and escape-room formats. Plus, the headsets include speakers, so you can talk to your team while you play. And you’re not left alone to figure it out: staff help with setup and adjustments, and I’ve seen mention of hosts like Bea, Paige, and Nic steering people toward age-appropriate game choices.
In This Review
- Key things that make Omni VR in Queenstown worth your time
- Where the running-shoes VR game fits into a Queenstown day
- Thrillzone Queenstown check-in and your first minute in VR
- How the multiplayer setup works (team play vs competition)
- The “running” part: the whole reason this is different VR
- Game choices: zombies, haunted houses, shooting missions, and VR escape styles
- What it feels like during the 40 minutes
- Price and value: is $40.34 for 40 minutes worth it
- Who should book this Omni VR multiplayer experience
- Tips to make your first VR run go smoother
- So, should you book Omni VR in Queenstown?
- FAQ
- How long is the Omni VR – Multiplayer Virtual Reality experience?
- Where does the experience start and end?
- What’s included in the $40.34 ticket price?
- Can we play as a team or compete?
- What games are available to play?
- What are the height and weight requirements?
- Is there free cancellation?
Key things that make Omni VR in Queenstown worth your time

- You run while you play, thanks to the special shoes provided with the VR experience
- Headset speakers let you talk during multiplayer missions, without yelling over a loud room
- Pick your vibe: zombies, haunted scenes, shooting missions, and VR escape-style games
- Small groups (maximum of 4 travelers) keep things feeling more personal
- Staff stay involved with guidance and quick help if you get stuck or need adjustments
Where the running-shoes VR game fits into a Queenstown day

Queenstown is built for adrenaline. Omni VR in the Thrillzone Queenstown center is a different kind of thrill. Instead of jumping off cliffs or chasing waterfalls, you step into a controlled “game world” where your body motion matters. If the weather turns, this is one of those indoor plans that still feels like a proper activity, not a backup.
The whole experience runs about 40 minutes. That timing is important. It means you should treat it like a high-energy “block” you can fit into an afternoon, not an all-day event. If you arrive thinking you can browse slowly, you may feel the clock. But if you arrive ready to play, 40 minutes can fly.
Also, the setup is designed so you don’t have to bring anything. All gear is provided, including the headset and the special shoes that let you experience running sensations during gameplay. That matters in Queenstown because you don’t want your holiday to turn into a laundry list of what-to-pack.
You can also read our reviews of more tours and experiences in Queenstown.
Thrillzone Queenstown check-in and your first minute in VR

Your experience starts at Thrillzone Queenstown, 53 Shotover Street. It ends back at the same place, so you’re not dealing with transfers or confusing second locations.
Once you’re checked in, expect a guided start. The staff role here is more than handing you a headset. People mention hosts staying right with them for setup, explaining how things work, and making adjustments when needed. That’s a big deal with VR running-style games, since comfort and orientation can affect how quickly you settle in.
A practical note: you’ll be required to fit within height and weight limits. Height must be between 1.40 m and 1.95 m, and weight is 130 kg max. If someone in your group doesn’t fit, it’s not a “maybe.” So it’s worth checking early if you’re traveling with teens or adults on the taller/heavier end.
How the multiplayer setup works (team play vs competition)
Omni VR is built for multiplayer. That shows up in two ways: how you share the space with others, and how you communicate during action.
You can choose to play as a team or compete against friends. That choice is useful because it lets you match the game style to your group mood. If you’ve got people who want to collaborate, team play keeps everyone moving together. If your group likes friendly rivalry, competition gives you something to chase besides pure survival or puzzle solving.
Communication is handled through integrated speakers in the headset, so you can talk without removing your gear. That feature matters for a couple reasons:
- You can coordinate during missions without pausing to shout.
- It feels more like a shared activity, not separate play sessions.
There’s also a strong “get you going fast” vibe in the way the staff guide you. People mention hosts stepping in at the right time if the game is challenging, which helps if you’re new to VR.
The “running” part: the whole reason this is different VR

Most VR experiences are about looking around and moving with controllers. Omni VR adds a physical layer. You put on special shoes, and the system is designed so you experience running sensations as you play.
Here’s the value of that design: it changes the feel of the game from sitting-and-watching to full-body involvement. Even if you’re not running at full speed, you’re moving more than you would in standard VR. And when everyone in the room can see you “in action,” the whole thing turns into a group spectacle.
One detail from the experience descriptions that connects to the running idea is that you’ll be using marked play areas/pods. In at least one escape-style game experience, people noted circular pods that reduce time spent stepping off the play zone. That’s worth paying attention to because it’s exactly the kind of small floor design that makes a VR session less frustrating and more fun.
Game choices: zombies, haunted houses, shooting missions, and VR escape styles

The game selection is one of Omni VR’s strongest points. You don’t have to force yourself into one format. You can choose based on age, energy level, and whether your group wants action, thrills, or puzzles.
From the available options, here are common styles you can expect:
- Zombie apocalypse gameplay, likely for groups that want action and intensity
- Haunted house style missions, a good match for people who like spooky suspense
- Shooting mission scenarios, for those who prefer clear objectives and direct action
- VR escape room / escape quest style games, which are puzzle-heavy and team-focused
People also mention specific escape experiences like a VR escape room, a prison themed scenario, and a Survivor style game. If your group likes solving under pressure, escape-style games can be a great fit. If your group wants pure action, zombie and shooting options usually feel more straightforward.
One practical tip: ask the staff for age-appropriate recommendations. There’s mention of hosts helping choose games that work for kids and mixed-age groups. That’s especially useful in a place like Queenstown, where family groups often want everyone to have fun at their own comfort level.
What it feels like during the 40 minutes

Think of your session as four phases: getting set, choosing and starting, playing hard for a short window, and then handing the gear back.
During the run-up, the staff guide you through the basics. That initial support is where you’ll decide how smoothly the rest of the session goes. Once you’re in, the game loop can be fast. You’ll switch between moments that feel like you’re exploring and moments that feel like you’re battling time or solving tasks.
Because the session is about 40 minutes, you want to commit fully to the game you pick. If you spend too long second-guessing choices, you can feel rushed. If you pick a game that fits your group’s energy, you’ll usually get the best payoff from the limited time.
If you’re playing escape-style missions, the pacing can feel different than shooting games. Escape formats often require you to work as a unit, so communication and teamwork become the main “win condition,” not just speed.
Price and value: is $40.34 for 40 minutes worth it

Omni VR costs $40.34 per person. For a 40-minute activity, that’s not “cheap.” But value isn’t only about minutes. It’s about what’s included and how much variety and energy you get out of it.
Here’s why the price can still make sense:
- All gear is included, so you’re not paying extra once you’re there
- The experience is interactive and physical, not just passively watching a screen
- Multiplayer and in-headset communication can make it feel like a shared activity, not a solo gadget test
- It’s a strong indoor plan for Queenstown, especially on rainy days when outdoor options shrink
On the other hand, price is likely the biggest tradeoff. There are hints that people can find it expensive for the session length. If you’re on a tight budget, you might want to treat it as a “one big splurge” activity rather than something you repeat multiple times in a week.
Also, the experience is limited to a maximum of 4 travelers. A small group can mean more staff attention and less “crowded chaos,” which can support value even if the per-person cost isn’t low.
A timing note that can help you plan: Omni VR is commonly booked about 6 days in advance. If you’re traveling in peak season or going with a specific group, booking ahead gives you better odds of landing the time slot you want.
Who should book this Omni VR multiplayer experience

Omni VR is a good match if you want something active, techy, and social without needing expert gaming knowledge.
It’s likely to work well for:
- Families with kids who can fit the height/weight limits and want an indoor rainy-day win
- Couples looking for an activity that feels different from dinner and a stroll
- Small groups of friends who want team play or friendly competition
- People who like game structure (escape-style objectives, tactical missions, and clear challenges)
It’s not ideal if:
- Your group wants a relaxed, slow-paced experience
- Someone in your party doesn’t meet the height (1.40–1.95 m) or weight (130 kg max) requirements
- You’re hoping for a long session. At about 40 minutes, it’s meant to be intense, not stretched out
One more practical point: most people can participate, and service animals are allowed, which makes it easier to plan responsibly for different needs.
Tips to make your first VR run go smoother
You don’t need to be a gamer. But you can make the session feel easier on day one.
- Ask staff for help picking a game. If your group includes kids or mixed ages, use that guidance. It’s one of the areas where hosts like Bea and Paige show up as helpful, not pushy.
- Treat the session like a mission, not a casual wander. The timing is short, and once the game starts, your focus matters.
- Use the headset speakers to coordinate. Multiplayer works best when you talk during missions, not after the fact.
- Keep an eye on comfort. Since the experience includes running sensations and special shoes, if something feels off in the setup, tell staff right away so adjustments can happen during the session.
There’s also an optional extra you can consider: green screen photos are available for purchase. If you like souvenirs beyond a phone video, it’s a way to make the experience last a bit longer.
So, should you book Omni VR in Queenstown?
If you want an indoor activity that still feels like a real “event,” I’d book Omni VR. The biggest strengths are the physical running-shoes mechanic, the ability to play with friends (team or competition), and headset audio that actually keeps the group connected.
But make the call based on your priorities. If you’re price-sensitive, think of it as one paid highlight rather than a quick filler. If your group fits the height/weight requirements and you’re excited by games like zombies, haunted missions, shooting scenarios, or escape-style challenges, this is one of the best ways to spend a rainy Queenstown afternoon without feeling like you settled.
If you want, tell me who’s in your group (ages and approximate heights/weights), and what kind of games your crew likes, and I’ll suggest which style tends to fit best.
FAQ
How long is the Omni VR – Multiplayer Virtual Reality experience?
It runs for about 40 minutes.
Where does the experience start and end?
It starts at Thrillzone Queenstown, 53 Shotover Street, Queenstown 9300, New Zealand, and ends back at the same meeting point.
What’s included in the $40.34 ticket price?
All gear is provided, including the VR headset and the special shoes.
Can we play as a team or compete?
Yes. You can choose to play as a team or compete against friends.
What games are available to play?
The experience offers a selection of games, including zombie apocalypse games, haunted house games, shooting mission games, and VR escape-style options like escape rooms.
What are the height and weight requirements?
Height must be between 1.40 m and 1.95 m, and weight must be 130 kg max.
Is there free cancellation?
Yes. You can cancel up to 24 hours in advance for a full refund. If you cancel less than 24 hours before the start time, the amount paid is not refunded.

























